{
  "purpose": "Fonds illustratifs pour les planches de conception du HUD Corals 2. Ils ne représentent pas une capture vérifiée d’une nouvelle version du jeu.",
  "generatedWith": "Outil intégré image_gen ; aucun appel API direct ni CLI.",
  "assets": [
    {
      "file": "scene-exploration.jpg",
      "reference": "Capture utilisateur 97e5f094-b909-4ac6-abaf-7e44a82477ee.png, reprise de l’historique fourni.",
      "prompt": "Use case: precise-object-edit. Asset type: backdrop for Corals 2 HUD concept boards. Edit target: the supplied actual screenshot. Remove ALL user interface overlays, ALL names, text, bars, badges, menus, selection indicators, floating icons, and frames, reconstructing the world underneath. Keep the actual low-poly 3D Tales of Pirates / DS2 art style, character models, same blonde hero and blue white jellyfish creatures, colors, textured pale yellow-green grass and same overhead camera. Do NOT beautify or repaint the game into illustration, do not add architecture or new characters, do not add any interface. Expand the scene horizontally into a 16:9 landscape frame, keeping the hero around horizontal center and 65 percent down with creatures around him; fill side expansions with the same continuous ground. Neutral clear game screenshot without any text. This is an illustrative reconstruction for a design study, not a factual new game capture."
    },
    {
      "file": "scene-dialogue.jpg",
      "reference": "Capture utilisateur 13783e01-95c7-4d37-985e-c4581656f771.png, reprise de l’historique fourni.",
      "prompt": "Use case: precise-object-edit. Edit target: supplied Corals 2 / Tales of Pirates screenshot. Produce a neutral 16:9 landscape background plate for a HUD dialogue mockup. Remove all interface, text, dialogue window, bars and icons, reconstructing the sand below them. Keep EXACTLY the art style of this low-poly 3D game, same two character appearances (large black-haired man on the left, auburn-haired woman in purple on the right), same barrel beside the woman, same sand, grass edge, tree and buildings. Reframe the two speakers near horizontal center, man at x43%, woman at x63%, feet at 74% of image height, full bodies visible and empty sand above their heads for speech bubbles. Widen the surrounding beach, do not change world art direction. No new characters. No text or HUD whatsoever. This is an explicitly illustrative reconstruction for a design presentation."
    }
  ],
  "hudArtwork": "Éléments SVG construits par tools/hud-design/build.py. Les textes ne sont pas générés dans les images : leurs tracés sont produits à partir des polices. Icônes réutilisées de src/ui/nextHudIcons.ts, builder/tools.ts (Équipage), i18n/picker.ts (globe). Palette claire adaptée à la direction Carnet.",
  "fonts": "Nunito du jeu à graisse 550, Lato Bold, Playfair Display. Les exports contiennent les tracés des lettres ; aucune police externe n’est chargée par la galerie.",
  "data": "Noms tirés des exemples du projet et des captures. Chiffres d’équipement, PV et raccourcis illustratifs : aucune nouvelle formule ou donnée de partie."
}
